@agrajek, post #4
@mccnex, post #9
Features:
4/8 channels
5 octaves
1024 parts
128 steps maximum part length (flexible)
256 sequencer steps
255 instruments
255 wavesamples
Separate sequencelist for each channel
Realtime part transpose
Separate speed/groove in each channel
127kb maximum sample-size
5 effects per notestep
256 subtunes per module
Flexible instrument structure:
Each wavesample can be used in multiple instruments
16/32/64/128/256 bytes waveform length for realtime effects
Volume
Semitone
Finetune
Auto glide
Transposable on/off
Envelope (ADSR; Attack, Decay, Sustain, Release)
Vibrato
Tremolo
Arpeggio (with multiple subeffects)
Realtime waveform effects:
Transform
Phasing
Mix (can be used as a Chorus)
Resonance
Filter (resonance & normal)
Animation (create a sample of your synthetic sound)
Playloop (put realtime effects on samples, like phasing & pitchshift etc.)
Sample start & end offset
Loop (multiple directions)
Protracker module loading compatible
Info page
@agrajek, post #4
@Jazzcat, post #12
@mccnex, post #13
Supported Platforms MS-DOS/Windows 95 System Requirements Video: VESA 2.0 videocard with Linear Frame Buffer Memory: 4 MB Processor: 486DX or better, Pentium 200 advised Supported Soundcards SoundBlaster 16 compatibles Gravis Ultrasound Classic, Max or PnP Terratec Maestro/EWS64 Any card with Windows Sound System (WSS) Any card with AD1848/CS4248 CODEC Tone Generation Method Virtual Analog Subtractive Synthesis Maximum Simultaneous Polyphony 64-note (first-note priority) Multitimbral Capacity 8-part (Synth: 7 + Sample:1) Presets 128 user presets Samples 128 user samples Sample Memory Only limited by available PC memory Maximum Sample Length 16 MB Effects Distortion, Reverb/Delay Sequencer Tracks: 16 Tempo: 32..255 BPM Resolution: 24 ticks per quarter note
@mccnex, post #13
Jazzcat, raczej chodzi o to, że w latach 90-tych moc obliczeniowa Amig czy komputerów w ogóle na niewiele pozwalała. Byle podstawowy sinus czy piła szybko przestaje być atrakcyjny :)
@Jazzcat, post #15