@Valwit,
post #20
Jeszcze nie testowałem tej wersji.
Put the given Wazp3D.cfg in Wipeout dir
The 2 .library in mossys:libs/
There are 3 rendering modes
Default is «hard » so if it works then use it
else delete Wazp3D.cfg and try « hard/bm » if it works then use it (allocate a bitmap, draw inside, then copy)
else delete Wazp3D.cfg and try « hard/bm+clr » if it works then use it (same + clear bitmap)
Also you can set nice options : mipmap , fog, filtering, antialias
Texture distorsion: Is not my fault it is due to an OpenGL function not fully implemented in TinyGL (*)
Some demos ( like MadWizards ones) only wants 640x480 screen size = badly written apps so nothing I can fix :-/