@_Skiba, post #59
@UJP, post #67
@damianx, post #69
@UJP, post #73
@Phibrizzo, post #77
@Phibrizzo, post #77
Do a 3D accelerated version. On modern hardware (fast pentium + 3DFX)
you probably wouldn't even need to be clever -- you could just draw the
entire level and get reasonable speed. With a touch of effort, it should
easily lock at 60 fps (well, there are some issues with DOOM's 35 hz
timebase...). The biggest issues would probably be the non-power of two
texture sizes and the walls composed of multiple textures.
@vojo, post #85