[#24]
Re: Zapowiedzi nowych gier
@Artur Jarosik,
post #21
Prezentacja na Gamescom:
https://www.facebook.com/AEonTechnologyLtd/videos/472709779974596/
Pod prezentacją znalazłem rozmowę pomiędzy Kas1e a Marlonem (Vampire Team) dotyczącą Twojego portu 68k a wersją PPC AmigaOS4.
-------------
Ray V Mann:
Hey, I am already working on the PPC port for OS4, MorphOS, AROS and WarpOS as well. // Marlon @ AmigaDev.com / Vampire team
-------------
Kasie Kasovich -> Ray V Mann:
The only things i do, its in 3dparty/StormLib/src/StormPort.h added for os4 those typedefs back which commented out for os3 (BYTE and LONG), and adjust "right" cmake options + linking. No code changes at all, its all builds as it. Only what i see is that only fullscreen mode is supported and changing in the config file change nothing (but that probabaly because of 68k where they limit it to fullscreen specially). Also upscale didn't works (from config), seems so (and probabaly it only for window mode). And also, its somehow starngely have bugs : not all the time runs properly: i think its somehow related to the config file not being parsed properly, dunno. Also it have some crashes when come to dungeon.
--------
Ray V Mann -> Kasie Kasovich:
We've disabled it because of performance constraints, and because OS3 only has SDL1.2 so far. Upscaling is disabled because that feature doesn't exist in SDL1.2.
The bugs and crashes are because it's still very much work in progress. We've spent the last couple of weeks making sure everything is endian swapped from Little Endian to Big Endian. If you'd like to help getting it working properly for OS4 and Big Endian systems that'd be great! =)
Upscaling and windowed mode could be enabled with some ifdef's and not compiling for SDL1.2 but SDL2 (as OS4 has support for SDL2)
-------------
PS.
Kilka informacji o Daytonie (Daniel Müßener):
http://www.amigapodcast.com/2016/06/amicast-episode-13-daniel-muener-daytona.html
Ostatnia aktualizacja: 25.08.2019 20:34:00 przez Amig_OS