Hey!
Sorry I'm barging in here in English.
Author of Dpaint.js speaking here. (Yes... I shamelessly googled it, and found this pages)
Thanks for the feedback, people!
Let me assure you that Dpaint.js is not "just a paint program with some weird Amiga features thrown in out of nostalgia".
As you might notice from my other projects, I'm very much dedicated to Amiga.
Dpaint.js was born because I had a need for a modern tool that could work with Amiga Icons. (I was doing the icons for CoffinOS at the time)
Such a tool simply didn't exist, so I made one.
Then I started a project for a game that needed to keep several sets of graphics in sync: full 24-bit ones for modern machines, and a scaled down 16 colour one for retro machines. I found that the current pixel tools - how awesome as they are - are not really intended for that purpose, so I expanded my own tools.
I found this mix between modern 24-bit and pixel art working quite nicely - for my workflow at least - so I just kept on going.
That being said - Dpaint.js certainly still contains bugs and missing features - it's an initial alpha release.
- The circle drawing that Karolb mentioned:
Yep, that was a bug. I forgot to add the smooth/pixeled option to the circle tool, so it was always smooth. That's fixed now. Circles are now pixelated by default.
- MDW mentions: "Changing the palette should reflect in the image": yes: that's an option: Check the "Update image colors" box in the palette editor and changes in the palette will instantly be applied to your image.
An about that name:
Am I shamelessly piggy backing on the Dpaint name? Yes I am.
I have made pixel and icon and IFF tools before and found that initially users didn't quite realize what they were made for.
When using the DPaint name, people instantly go: "Oh! That old Amiga program, so, it's about pixels and retro stuff." (Which it is!), "ah and I can use it to open my old pictures." (Which you can)
Of course, it's not a Deluxe Paint clone. Deluxe Paint was awesome in it's day, but at the same time I always felt that some things, it just didn't do very well, and some things are just missing because at that time, the tech and performance wasn't there.
No doubt that if Deluxe Paint was to be developed up to today, it would also be full 24 bit with alpha and layers and whatever ....
My aim was to create something of a spiritual descendant: modern features but still with some key pixel-handling features that I loved about it.
It will evolve - I'm certainly the "eat you own dog-food" type of person and i'm using it myself as my main pixel tool these days.
(And in general, I'm think I'm pretty quick in fixing reported bugs

)
I know web-apps have huge drawbacks, but for me, they are perfect because I'm switching machines and platforms all the time and I like my tools to be "just there" instead of having to install them everywhere.
Anyway.
Thanks for reading and see you later!
Steffest
Ostatnia aktualizacja: 14.04.2023 07:59:45 przez Steffest