• Wyszukiwarka

  • Wyniki

Wyszukiwarka nie znalazła czego szukałeś? Przeszukaj stronę dla frazy "Identify" z Google lub Bingiem.

Artykuły: 2 artykułów zawiera frazę "Identify"

Interview with Katalin Ogren - an actress who played a character of Kitana, Mileena and Jade in "Mortal Kombat 2"

09.11.2012 16:43

Hello. Thank you that you agreed for this interview. At the beginning, could you tell me a bit about yourself? What made you become interested in martial arts? After all, this is rather a sport not necesseraly associated with women. I loved it as a kid. I loved boxing too. It was what I wanted to learn. Since when have you been training martial arts? 9 years old. Do you do fitness and boxing for living? From your website I can see you have a wide selection of video casettes with training programs. Yes, I teach boxing, kickboxing, muay thai, krav maga, mma conditoning, a mix of martial arts and most fitness classes. How did it happen that you become one of the people featuring in "Mortal Kombat 2"? Was there some sort of a casting for a ninja-woman warrior? They saw me training on my own at the health club. We were all members of the same fitness center. Did you know that you will be playing three different characters? Not until I began filming. Could you describe how the shooting looked like? It was a blue screen set with video camera. There were markers to aim at that were also used to block out your movement so you stayed in frame. What kind of technique was used during the shooting? I filmed every single technique you see in the game. All the movements were filmed several times in order for them to capture the movements. Where did the shooting occur? At Midway Games in Chicago. How long did the shooting of all the moves of Kitana, Mileena and Jade take? In overall how long did the shooting of all characters take? 8 hours. Have you got the opportunity to play the game with character of yourself? Which one was your favourite? Yes, Kitana. But I don't play video games. In "Mortal Kombat II" Kitana's character is using "steel fans". Did you actually use some fans during the shots or were they added by an artist in a later stage? They were not steel - they were my training fans. I did the moves as you see them and they filmed them for the game. They changed the color in post production. Was Kitana costume tailor made for you? Was it comfortable to wear? Yes it was tailor made. Fairly, comfortable. When making a "friendship" in "Mortal Kombat 2", Kitana gives her opponent a birthday cake. Were you holding a real cake during the shots? No it was added in post production. The moves of "Mortal Kombat" fighters are quite complicated. I'm thinking mainly about Mileena's "teleportation" or multiple salto when jumping over an opponent. Did you record those or did they produce them using some clever video trick? It's hard to imagine you jumping all over the studio :) It was a combo of both. Lots added in post production Do you like yourself on the screen of the computer game? It is fun. Of course Did anyone Identify you with Kitana or Mileena in real life? A few times at shows. Do you have any special material from "Mortal Kombat 2" shooting that you could share with us? No Ed and John kept it all. Did you keep any of the props used during the shots (costume, fans, sai) or did Ed and John take them too? No but we used my real sai for the filming. After your adventure with "Mortal Kombat", have you got any other experience with similar projects? Were they different from what had been done on the "Mortal Kombat" set? I worked for Atari before they went out of business doing the same thing. How did you like working with Tobias and Boon? They was laid back and fun guys. Do you still keep in touch with other actors that appeared in the game? We are acquaintances - but our lives are all in different places. If you had a chance, would you do it again? Yes, just with a real contract in place. Were you offered to play in "Mortal Kombat" - the movie? No they went with trained actors. Have you ever been to Poland? I have not. Is there anything you want to add at the end of this interview? No thanks. Thank you for your answers.

Chris Hodges (original interview in english) (03.11.2004) 

19.02.2005 10:38

Could you introduce yourself, say a few words about yourself? My name is Chris Hodges (my friends call me "Chrisly(bear)" though) and I'm currently 3^3 years old. I have finished my studies in computer science at the Munich University of Technology in April and am now working at a small software house called Jambit. I'm now using the Amiga more than half of my lifetime and am still happy with it. My interests include all forms of science, philosophy and psychology. I could elaborate, but I think my homepage tells more about me ;) What Amiga do you use? My main development machine is an original Escom A4000T tower equipped with a CyberStorm MK1/060@50MHz, 100MB, a scandoubler/flickerfixer, a CV64, an Algor USB with Norway combo, an Unity prototype board which holds a Melody Pro and a Silversurfer on two clockports. There is a second PPC equipped A1200, but I only turn it on once in a while for debugging reasons via the serial line. What are the main things you like to do on Amiga? What tools/programs do you use very often? The Amiga has a certain elegance in the system design. Okay, some designs turned out to be suboptimal, but in overall, the system is very lean and in some areas, still ahead of its time. Even though the hardware is now over ten years old, and only has a fraction of the possible CPU power today, the user interface is far more responsive than I have seen on any other operating system (especially Windows or X11 window managers). If something doesn't work, you normally know exactly how to fix it. You know the meaning of every single file on the harddisk. Try that on a Windows system ;) I still use my Amiga for everything I do. I don't have an alternate computer (except for the Pegasos, but I count that as an Amiga). I'm doing all my email, webbrowsing, remote server work, my writing and programming, my artwork on my Amiga. I've stopped doing music and raytracing some time ago, but not due to lack of possibilities, but lack of time. So the main applications I use most are MiamiDx, YAM, IBrowse, AmTelnet (or openssh and XAmi X11 Server), AmIRC, GoldED, TVPaint, Amplifier, DeliTracker and of course Poseidon ;) Speaking of music, in the past you created some music modules to your games and some of those modules and games are still available at your site. Some of the games were written in Amos. What made you to get interested in programming and Amiga music? What caused that you decided to change your interests by giving an Amos a break and starting doing some REAL programming? It is always the same method: Once you start asking yourself "How far can I get? Let's see, if I am any good at this or that!", the next step is not far away. Unlike some other computers, the Amiga does not limit ones imagination in achieving something. As soon as you have the impression that the Amiga is not a machine that fights against you, but is a means to explore your creativity, it returns the necessary feedback to keep yourself going. Speaking about the "real" programming: It was not a break, it never is. You gradually come to the limits and try to expand them. AMOS has lots of limitatons. Features were missing, the speed was poor. So the next thing is coming up with assembly language routines to compensate for the lacks. That's how my AMCAF extension came to life. And at one point, AMOS had become a bag with lots of patches and it was no use trying to fill it some more. So switched the programming language -- but this was not a break; you take all your experiences with you. Things evolve rather than jump sides. How did your adventure with Amiga begin? What was you first program written for Amiga? It started as usually -- you see the Amiga at a show or at a friends place and want to have one. Then you play games -- but this is not enough, it's too passive. After a while you start exploring the machine, making it your personal environment for working. I cannot remember my very first programs, but I suppose one of them was called "Bobo", a painting program in AmigaBasic. And a game of Tic Tac Toe. This was so long ago... who knows. Some of these very first AmigaBasic programs are still available on my homepage. Let us leave the past and try to concentrate on present and especially on USB stack and your other current projects. You are the author of USB stack solution for AmigaOS - Poseidon and FlashROM software - Luciferin. What made you to create them? Was it some personal need or rather some commercial offer? Or maybe it was a try to fill the gap (as far as I remember Poseidon is a pioneer in the USB market)? Poseidon did indeed pioneer the USB market as the first "finished" product. But this was due to other USB stacks not seeing the light of day (except for Sirion, which is included with the Thylacine and OS4) -- neither Elbox, nor the UltraBus people, nor VMC released their USB stack so far. This was the main reason for me to write Poseidon -- E3B had the controller hardware ready for about a year, but the original software developer could not deliver in time. I provided Poseidon as a backup solution, also driven by the idea to propose a stack for all computers, especially MorphOS. I had long enough time to think about the design -- writing the first working version took a mere three weeks. As for Luciferin, this was the next logical consequence -- Michael Böhmer already had made good experiences and providing a flashrom software solution was just a reasonal step. Again, E3B was the first to offer a complete and integrated solution, that after 18 months is still unmatched. Were you offered to create USB stack for AmigaOS4 or maybe you have considered it all by yourself? Do you have any knowlege if Poseidon runs on AmigaOS4 or/and AmigaOne? What do you think about USB solution in OS4? How would you compare it with Poseidon? Although claimed otherwise, I was never contacted about Poseidon for OS4. Ben Hermans stated in public that they would not abandon the efforts of the Sirion Stack developers in favor of my work. This is something I understand well and accept. Therefore, I did not offer Poseidon for inclusion into OS4 myself. The 68k version of Poseidon should run without problems on the under OS4 on the AmigaOne -- but as long as there is no low level driver for PCI chipsets for the Poseidon API, it will not be functional. If I remember it correctly, Poseidon was shown to work a few years ago on classic Amigas running an OS4 alphaversion. As of the OS4 stack, I'd rather see the complete and released product first, before giving any kind of judgement. Poseidon is still under development. Although we haven't seen a new version for quite a long time, I suppose that you are constantly improving the USB stack. What can we expect in future version? What are your plans concerning Poseidon? Development was going on slowly during the final stages of my computer science studies. Some months ago, I had time to resume development and yes, there are lots of things to come. It is too early to give a definite list of improvements and new features since V2.2, but I might say a few keywords: Palm PDA support, improved Trident, improved API for developers, new HID class, improved mass storage class, USB2.0 support. There are more things planned, as including USB2.0 drivers, infrared and possibly locale support. You'll see "when it's done." :) Next to Poseidon and Luciferin, are there some other projects you are currently working on? If yes, could you say a few words about them? There actually a few private projects (websites etc.), but as I am very busy already with Poseidon, other planned projects have been set back for some time now, like a schedule/calendar thingy and a tiny disk manager. Unfortunately, USB is a field where you could just go on and on, adding more different drivers all the time. Sure, this will not go on forever ;-) What is your attitude towards querrels (not saying "fight") between AmigaOS4 and MorphOS fans/users? Are you trying to Identify yourself with one of the sides? Hardly any other computer has more emotionally bound users than the Amiga. Especially, after a so long time of disappointments and lies, there is a certain feeling of bitterness in everybody. This, however, should not be the base for rational arguments. Both teams have spent a considerable amount of time for their products and both sides should earn respect for the things they have achieved. If I think about the time wasted by people writing and reading those postings on the various websites, I'd rather like to see this energy spent on something productive. What really bugs me, is the ignorance of the other product (and this is not limited to MorphOSAmigaOS4), reinventing the wheel over and over again. While I do favour MorphOS (especially the people and the spirit behind) and the Pegasos, others might not. There's nothing wrong about this. Everybody can and should make their own decision and will have reasons for that. You own Pegasos. Have you considered buying also AmigaOne? What do you fancy more: AmigaOS4 or rather MorphOS? As of my very personal (!) decision, I will not go for an A1 as the Pegasos (II) is superior -- and I don't have that much money to spend. Also, the handling of hardware flaws is not what I consider truthful. No hardware is free of bugs, the difference is how you deal with them. In my opinion, Eyetech (and to some respect also Hyperion) have not made a good impression. It's been a while since I last watched an alpha or betaversion of AmigaOS4. I'd rather wait for the full release. Getting to the end of this interview, I would like to ask you about your attitude to emulation of AmigaOS. What do you think about Amithlon, WinUAE, AROS (it is a bit different think)? Do you believe that they can substitute AmigaOS in full compatibility or it is rather impossible (at least now)? Both WinUAE and Amithlon are a "dead-end" in respect to future development. They are meant for running old software at different speed and compatibility levels. In that respect, they are really great. But I see no future in remaining at OS3.1/OS3.9 level. AROS is a different approach, it tries to rewrite AmigaOS with source level compatibility, meaning there will be not emulation involved (not binary compatible), but instead full cross platform portability. I'm not sure what their roadmap is for the future regarding a modern, next generation platform, but the efforts are quite impressive. And moreover, it clearly showed that both the MorphOS and AROS teams can work together in a symbiotic way. If AROS gets a CPU emulation at some stage, they might be able to provide backwards compatibility, although I don't believe this is desired. Some final words from you? If all those users out there could once forget about the bad feelings, rise about 400km above the ground, and have a look back at the earth, maybe they would set their priorities differently. Maybe they will realize that there are no camps, no sides, no black and white yin-yang thingies, but efforts to make the world a better place. And the computer industry, but even more the users really deserve it. I don't want to imagine ten more years of Microsoft reign. Thanks for listening. Thank you for your time answering all these questions. Thank you very much, dude. ;) Polish version of the interview can be found here.

Na stronie www.PPA.pl, podobnie jak na wielu innych stronach internetowych, wykorzystywane są tzw. cookies (ciasteczka). Służą ona m.in. do tego, aby zalogować się na swoje konto, czy brać udział w ankietach. Ze względu na nowe regulacje prawne jesteśmy zobowiązani do poinformowania Cię o tym w wyraźniejszy niż dotychczas sposób. Dalsze korzystanie z naszej strony bez zmiany ustawień przeglądarki internetowej będzie oznaczać, że zgadzasz się na ich wykorzystywanie.
OK, rozumiem