



@PrzemasIII, post #4
@] SKOLMAN_MWS ˇ agrEssOr [, post #6
@Malin, post #10
GRAFFITI:
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In version 1.2 I added some code to support Graffiti adaptors using
graffiti.library, but it probably doesn't work :(
If you want to try it anyway, use -graffiti for 320x256, or -graffiti2
for 640x256 (AGA only).
It would be nice if someone could look at amiga_video.c in the source
code archive and tell me why it doesn't work. Perhaps the Window
ADoom opens for IDCMP screws it up?
Why is graffiti.library so slow, anyway? C2P in the same resolution
is nearly 3 times faster on my WarpEngine.
I used Graffiti programming information downloaded from:
http://www.fh-zwickau.de/~jod/graffiti.html
.
.
.
.
INDIVISION GFX:
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Version 1.4 includes support for the Indivision GFX chunky modes,
which are currently available on Indivision ECS flickerfixers with
V1.0 firmware or later. In order to activate Indivision GFX support,
use the -indivisiongfx option or remove the brackets around the
INDIVISIONGFX tooltype in the ADoom icon.
Using this option, ADoom transfers its graphics buffer directly into
the Indivision ECS chunky framebuffer. Not only does this provide 256
colour graphics, but it also improves rendering performance quite a
lot. Compared to C2P in 64 colours on ECS systems, performance is
about 3 times faster using 256 colour Indivision GFX screenmodes.
In addition, ADoom supports the following resolutions for Indivision
GFX, which are selected by setting the WIDTH and HEIGHT options or
tooltypes:
320x200
320x400
512x384
640x200
640x400
800x600
1024x768
Please note that it might take up to 20-30 seconds to switch between
native Amiga graphics and Indivision GFX screenmodes.