@PrzemasIII, post #4
@] SKOLMAN_MWS ˇ agrEssOr [, post #6
@Malin, post #10
GRAFFITI: --------- In version 1.2 I added some code to support Graffiti adaptors using graffiti.library, but it probably doesn't work :( If you want to try it anyway, use -graffiti for 320x256, or -graffiti2 for 640x256 (AGA only). It would be nice if someone could look at amiga_video.c in the source code archive and tell me why it doesn't work. Perhaps the Window ADoom opens for IDCMP screws it up? Why is graffiti.library so slow, anyway? C2P in the same resolution is nearly 3 times faster on my WarpEngine. I used Graffiti programming information downloaded from: http://www.fh-zwickau.de/~jod/graffiti.html . . . . INDIVISION GFX: --------------- Version 1.4 includes support for the Indivision GFX chunky modes, which are currently available on Indivision ECS flickerfixers with V1.0 firmware or later. In order to activate Indivision GFX support, use the -indivisiongfx option or remove the brackets around the INDIVISIONGFX tooltype in the ADoom icon. Using this option, ADoom transfers its graphics buffer directly into the Indivision ECS chunky framebuffer. Not only does this provide 256 colour graphics, but it also improves rendering performance quite a lot. Compared to C2P in 64 colours on ECS systems, performance is about 3 times faster using 256 colour Indivision GFX screenmodes. In addition, ADoom supports the following resolutions for Indivision GFX, which are selected by setting the WIDTH and HEIGHT options or tooltypes: 320x200 320x400 512x384 640x200 640x400 800x600 1024x768 Please note that it might take up to 20-30 seconds to switch between native Amiga graphics and Indivision GFX screenmodes.