[#8]
Re: Wywiad z Pawłem Matuszem - programistą gry "Cytadela"
@MDW,
post #7
Pisząc o tym co "zdaniem ID Software było niemożliwe" odnosisz się do amigowej urban legend. Kiedyś zadałem sobie trochę trudu, by dowiedzieć się jak to było naprawdę i ID nie twierdziło, że żadna Amigowa platforma nie pociągnie Dooma tylko że nie są zainteresowani tą platformą i ma sensu portowanie tej gry na tę platformę (wbrew temu, co się niektórym z Was wydaje, amigowym standardem w 1994 roku nie było 68040 i 8MB tylko goła A500/A600, ew. A1200/CD32). Ostatecznie na idiotycznego maila, w którym ktoś sugerował m.in.:
"There are numerous texture mapping demos available showing that a Doom-type game is possible on the Amiga. The market for Doom on Amiga is also fairly large. The Amiga CD32, which is basically a games console with a CD drive built in, together with the SX-1 expansion unit could provide sufficient memory and speed requirements."
Odpowiedzią Carmacka było:
"The amiga is not powerfull enough to run DOOM. It takes the full speed of a 68040 to play the game properly even if you have a chunky pixel mode in hardware. Having to convert to bit planes would kill it even on the fastest amiga hardware, not to mention the effect it would have on the majority of the amiga base."
Można znaleźć (Slashdot) dyskusję z roku 2000, w której ów Carmack napisał m.in.:
"My impression of the Amiga is mostly colored by later years of fanatics hounding me about supporting the "inherently superior amiga" when it was obviously well past its competative prime.
I mean that I never actually worked with low level register programming specs for the amiga, so I can't comment authoritatively. The reason is that when I was young and the Amiga looked interesting, I couldn't afford one. When I had the means, I no longer had the desire.
I certainly don't mean to imply that all Amiga users are fanatics, just that the advocates that made it to my mailbox were less well mannered than those for many other platforms. You are right, it did color my response.
So, to give you a somewhat better answer:
The Amiga's success was in demonstrating the large benefits of specialized graphics coprocessors for personal computers, and providing close to a workstation like environment while the PC was still struggling with segment registers in dos.
It wouldn't have been obvious at the time, but the Amiga was basically fated to go the way of a console generation, rather than evolve as the PC or mac did.
The reliance on low level hardware knowledge and programming provided the obvious visual superiority, but also locked it in to a very ungracefull evolution."
Ostatnia edycja: 02.06.09 14:19:58