[#10]
Re: AMOS Professional AGA - kod źródłówy
@gilban,
post #9
Hello all.
The main problem to makes Amos Professional being compatible with non planar chipsets is Blitter... It may requires more changes to the engine than the ones I'm doing to support AGA/SAGA. ( Amos do direct blitter calls.It does not uses OS for the bobs/icons get/draw methods.
But technically, with the changes I'm doing, the work to makes an RTG version of Amos Professional should be easier because all graphic dependant methods will be in the AMOS***.library so it may be possible to add detection of RTG at startup and open a RTG version of the AmosProfessionalUnity***.library that will be developed for.
But at this point, I promise nothing. I prefer concentrate on finalizing AGA and add SAGA to the new way of working of Amos Professional I've created.
Regards,
AmiDARK