CONFIG: Loading primary settings from config file dosbox.conf
Memory sizes above 31 MB are NOT recommended.
Stick with the default values unless you are absolutely certain.
No working midi device found/selected! Please check your settings and/or compilation environment.
MIDI: Opened device:none
MORPHOS: renderer output 32 bpp (opengl)
MORPHOS: preserving window/UserPortacross guest video mode changes
MORPHOS: closing window UserPort signal bit 28
MORPHOS: renderer output 32 bpp (opengl)
DOSBox has switched to max cycles, because of the setting: cycles=auto.
If the game runs too fast, try a fixed cycles amount in DOSBox's options.
MORPHOS: closing window UserPort signal bit 28
MORPHOS: renderer output 32 bpp (opengl)
VOODOO-TINYGL: software bootstrap triangle #1 texcount=0
VOODOO-TINYGL: guest framebuffer validation detected; direct translatorremains deferred
VOODOO-TINYGL: bootstrap RAM LFB read #1 buffer=0 x=0 y=0 scry=0 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #2 buffer=0 x=2 y=0 scry=0 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #3 buffer=0 x=0 y=1 scry=1 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #4 buffer=0 x=2 y=1 scry=1 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #5 buffer=0 x=0 y=2 scry=2 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #6 buffer=0 x=2 y=2 scry=2 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #7 buffer=0 x=0 y=3 scry=3 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #8 buffer=0 x=2 y=3 scry=3 data=00000000
VOODOO-TINYGL: software bootstrap triangle #2 texcount=0
VOODOO-TINYGL: bootstrap RAM LFB read #9 buffer=0 x=0 y=0 scry=0 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #10 buffer=0 x=2 y=0 scry=0 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #11 buffer=0 x=0 y=1 scry=1 data=00000020
VOODOO-TINYGL: bootstrap RAM LFB read #12 buffer=0 x=2 y=1 scry=1 data=00000821
VOODOO-TINYGL: bootstrap RAM LFB read #13 buffer=0 x=0 y=2 scry=2 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #14 buffer=0 x=2 y=2 scry=2 data=00000000
VOODOO-TINYGL: bootstrap RAM LFB read #15 buffer=0 x=0 y=3 scry=3 data=00000821
VOODOO-TINYGL: bootstrap RAM LFB read #16 buffer=0 x=2 y=3 scry=3 data=00000020
VOODOO-TINYGL: software bootstrap triangle #3 texcount=0
VOODOO-TINYGL: bootstrap RAM LFB read #17 buffer=0 x=0 y=0 scry=0 data=00200000
VOODOO-TINYGL: bootstrap RAM LFB read #18 buffer=0 x=2 y=0 scry=0 data=00200000
VOODOO-TINYGL: bootstrap RAM LFB read #19 buffer=0 x=0 y=1 scry=1 data=00000821
VOODOO-TINYGL: bootstrap RAM LFB read #20 buffer=0 x=2 y=1 scry=1 data=00000821
VOODOO-TINYGL: bootstrap RAM LFB read #21 buffer=0 x=0 y=2 scry=2 data=00200000
VOODOO-TINYGL: bootstrap RAM LFB read #22 buffer=0 x=2 y=2 scry=2 data=00200000
VOODOO-TINYGL: bootstrap RAM LFB read #23 buffer=0 x=0 y=3 scry=3 data=00000821
VOODOO-TINYGL: bootstrap RAM LFB read #24 buffer=0 x=2 y=3 scry=3 data=00000821
VOODOO-TINYGL: software bootstrap triangle #4 texcount=0
MORPHOS: closing window UserPort signal bit 28
MORPHOS: renderer output 32 bpp (opengl)
MORPHOS: closing window UserPort signal bit 28
MORPHOS: renderer output 32 bpp (opengl)
MORPHOS: closing window UserPort signal bit 28
MORPHOS: renderer output 32 bpp (opengl)
MORPHOS: abandoning final TinyGL context; closing Intuition window normally
MORPHOS: closing window UserPort signal bit 28
MORPHOS: renderer output 32 bpp (opengl)
MORPHOS: abandoning final TinyGL context; closing Intuition window normally
MORPHOS: closing window UserPort signal bit 30
Tomb Raider 3dfx wersja demo jak rownież wersja pełna z obrazu płyty cue/bin.
Ostatnia aktualizacja: 13.08.2026 16:34:52 przez Elvis