[#13]
Re: Grand Theft Auto nadchodzi na Amigę
@mailman,
post #11
Znalazłem artykuł w Retro Gamerze na temat powstania GTA na bazie rozmowy z Mike'em Dailly oraz Peterem Farleyem. Gdy DMA pracowało nad "Body Harvest", Mike Dailly miał pracować nad wyścigami z lotu ptaka "Race 'n' Chase". "Viewed from an aerial camera that the player could intuitively manipulate, and coined Rotation, this engine would become the first Grand Theft Auto prototype. However, fate would intervene when Bullfrog released Syndicate Wars, and after spotting its glum Orwellian Blade Runner-style skyscrapers, Mike knew that this engine looked just too similar and decided to rework it. It was after seeing Sega Saturn game Clockwork Knights that Mike considered switching the engine to a side-on perspective, but after a conversation with a colleague, he decided to set his sights a little higher".
Dalej słowa Mike'a: It then occured to me that although I had a side-on engine, all I needed to do was add a floor and it would easily become an overhead engine. Using cubes I built an array of perspective points then, with a simple 3D array, attached faces to each active cube. Początkowo gra miała mieć 8-bitową grafikę, lecz jeszcze w fazie prototypowej przeszła na 32-bitową (cały wydział graficzny nad tym pracował przez 2 tygodnie). I dalej potwierdza, że gra była tworzona dla DOS, po czym przeportowana na Windows, PS1 oraz GBC. Wersje N64 i Saturn jako konwersje wersji z PS1 były plotkami.
O lemmingach jeszcze będę szukać.