@mateusz_s, post #28
_render: ; a0 input ; a1 output moveq #448-340,d1 tst.l (a0) tst.l 16(a0) move.w #255,d0 .L3: move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move16 (a0)+,(a1)+ move.l (a0)+,(a1)+ ;a0 += 340 add.l d1,a1 dbra d0,.L3 rts