@HOŁDYS, post #15
@ZbyniuR, post #20
A skąd pewność że na 1200 wogóle korzysta z fastu?
@BULI, post #21
@ZbyniuR, post #22
@nostrum666, post #27
First, the game works without Akiko and with FastRAM, before the
patch (Nick Pelling was used to blit in a buffer which allocation he didn't
force to ChipRAM.) The second error was a sharp (#) he forgot in his source
destroying the palette.
And second, we replaced its C2P with our brand new one, resulting in
an acceleration about ×1.5 to ×5, depending on your CPU.