@fazior, post #10
@Norbert, post #34
So quick update on bug fixes..
- Bridge on level 7
Seem that when starting a level part way through all of the QBlocks were out by 1 pixel. Oddly this didn't seem to matter except on level 7 near the end where the slight offset position caused an issue with the collision map. This is now fixed. Thanks to Biscuit for the video, really helpful.
- Player hit box
Seem I never noticed this but the player hit box was never centralised. Was out by 3 pixels in both directions! Quick check of the disassembly shows exactly what I missed. Thanks to Shadow Gangs on twitter for finding this.
New ADF available on the page and on itch.io
https://hoffman.home.blog/knightmare/
https://h0ffman.itch.io/knightmare
@kempy, post #35