@michal_zukowski, post #31
A series of arcade system boards and graphics engines developed by Sega to produce advanced, three-dimensional, sprite-scaling graphics. Capable of scaling/rotating thousands of sprites, Super Scaler produced the most advanced sprite-based graphics, from the Sega Hang-On in 1985 to the Sega System 32 in the '90s. It was an early form of 3D texture-mapping.
Super Scaler Style - Games remarkably influenced or inspired by Sega's Arcade Super Scaler machines, technically or gameplaywise.