@mailman, post #385
@selur, post #387
jeszcze pare takich tekstow i strzele sobie w leb z gumki od magnetofonu
@twardy, post #396
@asman, post #398
@waldiamiga, post #362
@asman, post #398
@asman, post #398
@mailman, post #406
@selur, post #412
@mailman, post #1
The game itself is the same as the C64 version, and even playable.
But the work on graphics, parallax effects and music are not yet completed.
Powerglove should run on an Amiga 500 with 1 MB RAM and Lazycow is currently planning even a boxed version of the game.
@mailman, post #406
Richard Löwenstein, a former editor at Amiga Joker, currently working on a brand new and great-looking Shoot Em Up for AGA Amigas
He had started the project 20 years ago. But he had lost sight of it with the demise of Amiga.
With help of the community he has reactivated the project now.
An impressive video here has come out showing what we can expect.
In the video, not the final objects can be seen. But merely arbitrary objects which serve as a "placeholder".
The beautiful 3D animations already look fantastic!
The Video runs on an A1200 with 2MB Fast RAM expansion.
Finally the game should run on a "naked" upgraded Amiga 1200 with 2 MB chip, like on the A4000 and CD32.
@mailman, post #417
The Video runs on an A1200 with 2MB Fast RAM expansion.
Finally the game should run on a "naked" upgraded Amiga 1200 with 2 MB chip, like on the A4000 and CD32.
@mailman, post #406