@Phibrizzo, post #1
@MDW, post #38
różnica między AGA, a ECS to nie tylko maksymalna liczba kolorów na ekranie (bez tricków i kombinacji: AGA-256, ECS-32)
@Marcin27411, post #39
@selur, post #40
AGA miazdzy OCS
I assume that you're comparing the Genesis version's "64 colors on screen" to AGA's 256. That's a very misleading number, as it assumes a single parallax layer. AGA graphics are planar, so you lose color when you divide the bitplanes between layers, as in this game. This game actually 48 colors, which, with only eight bitplanes, is just about the maximum that the AGA architecture can display at this level of parallax. It was a really underpowered setup, even for its time, and not nearly enough of an improvement over the original Amiga.
@Rafał A-3000, post #45
@MDW, post #44
@karolb, post #48
@pch, post #50
@Phibrizzo, post #49
@Norbert, post #54
@selur, post #56
@selur, post #53
no wlasnie tego nie rozumiem, jak jest zrobiony format .iff, ze paleta zapisana jest w 24 bitach w pliku ale na OCS wyswietla sie w 12.