@greymsb, post #90
@michalmarek77, post #72
Powyzsze swiadczy jedynie o calkowietej sprzedazy w ciagu trzech lat. Nie ma ani slowa o tym jak wielka sprzedaz byla w poszczegolnych okresach.
@jubi, post #91
@jubi, post #87
@KJB, post #95
"From the introduction of Jaguar in late 1993 through the end of 1995, Atari sold approximately 125,000 units of Jaguar. As of December 31, 1995, Atari had approximately 100,000 units of Jaguar in inventory"na wikipedii, jest także napisane:
Units sold 250,000 or fewer
The Jaguar was critically well received upon its release. Game Informer magazine awarded the Jaguar as "Best new hardware System of 1993." Despite the fact that Atari was the first to break 64-bit console barrier, there were not many titles initially available through 1994. Eventually, in October, "Alien vs. Predator," a game overdue by seven months from its targeted release date, made a successful debut. In November and December Atari released a slate of additional software titles.
There has been a debate over whether the Jaguar is truly a 64-bit system. There are five processors in the Jaguar. Only two of them are actual 64-bit components. One of the microchips the Jaguar uses is a 16-bit Motorolla 68000. However, according to designer John Mathieson, "where the system does not need to be 64-bit, it isn't." Mathieson contends that the Motorolla chip acts as the "manager" of the system. The actual heavy load of work is done by the 64-bit Object Processor which builds the display, and the 64-bit Blitter which controls the 3D rendering and pixel shuffling.
Supply, or rather, management of that supply, was a huge problem, most notably for Atari in the UK. While the system gained little interest in the USA, the vast majority of its stock was distributed there. This left Atari's UK offices fielding hundreds of calls from disgruntled retailers, who had thousands of customers screaming out for the console, with none to be found on the shelves at all. So, while the US had consoles that wouldn't sell, UK buyers wanted them, but couldn't get them. An obvious recipe for disaster.
@greymsb, post #97
@jubi, post #92
The Amiga CD32 features a 32 bit Motorola 68EC020 Microprocessor with
2MB of memory, 16.7 million colors, and a double speed CD ROM drive built in.
@sando, post #99
Console Portraits: A 40-Year Pictorial History of Gaming
With the Jaguar, Atari hammered home the last nails in its own coffin.
The system failed to sell more than 500,000 units and had only a small library of games.
It was game over for Atari. The Jaguar would be the last console Atari ever sold to the public.
Native was under development by Duranik, not Atari, when Atari pulled the plug on the Jaguar. Maybe if the Jaguar had stayed alive for another six months or a year...
"The CD32's joypad was filth from satans bowels, never has anything more uncomfortable been invented."
@greymsb, post #100
@] SKOLMAN_MWS ˇ agrEssOr [, post #101
Rise of the Robots and Microcosm for Amiga CD32
The CD32 did not have any relevant exclusive titles, but it received some hyped multi platform games. Two good examples are Rise of the Robots and Microcosm. The games are very similar in many points. The graphics were the main marketing point, and both games feature pre-rendered graphics and a lot of video.Today they don't only look, but also play awful. The then nice looking graphics of Rise of the Robots will not make up for the terrible bea'em up it is. Microcosm is nothing but inferior shooting game over a FMV that looks like rectoscopy.
@greymsb, post #100
@jubi, post #104
@] SKOLMAN_MWS ˇ agrEssOr [, post #105
@greymsb, post #106
@] SKOLMAN_MWS ˇ agrEssOr [, post #105
@jubi, post #109
@jubi, post #109
Ale nawet autorzy tej książki nie są tak zaślepieni jak ty i starali się pisać obiektywnie - również o wadach, wpadkach i porażkach Atari.
@] SKOLMAN_MWS ˇ agrEssOr [, post #108
cztery 8-bitowe kanały audio (2 dla strony lewej, 2 dla prawej)
@greymsb, post #115
@] SKOLMAN_MWS ˇ agrEssOr [, post #118