The graphics does not look like AGA at all. If you advertise the title as a game for AGA chipset, people are expecting something better than what is currently presented. Many games for OCS/ECS chipset look better. Compare to non AGA titles like Worthy. I understand that it supposed to be a sort of an arcade conversion but maybe you should not limit yourself to poor graphics from the 80s and claiming it requires AGA.
Ostatnia aktualizacja: 01.01.2019 16:21:52 przez mailman
Maybe he doesn't want to spend tens of hours of work to adapt it to the ECS. From my perspective it is understable and having engine game with better gfx still can be made.
It's arcade game conversion. But there IS already some additions, like copper sky and water.
Arcade
AGA
My five cents to discussion - objects should have richer palette, arcade graphics are little more colorful. But treetops are better looking on Amiga AGA version.
Ostatnia aktualizacja: 01.01.2019 16:44:09 przez Solo Kazuki
Ale AGA to nie tylko liczba kolorow, to tez procesor, ilosc pamieci, sprajty itp. Do tego tutaj w ogole nie ma przeciwnikow jeszcze. Denis by wyliczyl ile kolorow ma Rygar, zdaje sie ze ponad 100 na raz.
Problem with ECS version AFAIK was less colors and chipset bandwidth - with about 8-10 enemies game slowdowns. As Don Adan says, AGA/A1200 it's not only richer palette, but overall faster graphics handling.
I just don't want this game to be another "ReShoot" - amazing code but poor graphics ruined everything. A game worth praised is a game in which everything is balanced. Looking at the YouTube movies I can't see nothing that requires AGA in terms of richer palette, graphics handling, chipset bandwidth. I don't want to judge the book by the cover, I am just giving my opinion.
There are a couple of reasons that the game requires the AGA chipset.
1) The AGA chipset has 256 colours and this is enabled with 8 bitplanes, however to get the parallax scrolling to work I either need to put the system into Dual Playfield mode which would give 16 colours foreground and 16 background, 16 colours int he foreground is not enough. The alternative is that I use the 5 Bitplanes + 3 technique which gives 32 colours in the foreground and 8 in the background.
So with that said, I'd partly agree with you that the graphics as they are shown now are not really that special (although an OCS chipset would have to compromise on the background).
2) ... and this is the core reason, the AGA chipset has wide sprites available...specifically 32 or 64 which the OCS machines don'y have. The videos currently do not show the sprite multiplexer I have but I have previously done this in another video (see below). An OCS machine simply can't push that many 32x32 sprites around.
3) The AGA machine has a faster CPU running at 14 Mhz but more importantly it has a 256 byte cache, this is a massive difference in performance and the game is optimized to use the cache.
All in all the game must run at 50Hz, other wise it will be a failure. There is technically nothing I can do about the number of available colours other than use the copper and the project does not have a graphics artist actively working on it.
Hope this helps, if you have any suggestions to improve it then be sure to let me know.
Geezer
Ostatnia aktualizacja: 01.01.2019 17:32:42 przez mcgeezer
Everything is clear to me and I completely understand what you are saying but what I meant is basically what you wrote here:
quote:
and the project does not have a graphics artist actively working on it.
If there was a graphics artist, he could have brightened the graphics and make it more vivid or lavish. Currently it looks like OCS. For a regular player all the technical stuff has less importance if he can't distinguished objects between themselves.
Ostatnia aktualizacja: 01.01.2019 17:39:43 przez mailman
For average player it looks like an A500 game, 'cause "hurrr SotB has multi parallax and similar palette capability durrr". A good pixel artist can spice up those graphics within palette limitations, so try to get one into your team. Nonetheless, keep up the good work, you're doing fine!
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